Friday 23 January 2009

Beta Testing Update + Release v0.3.1

Well our second round of beta-testing has been going for a week now and we've been blown away by the response! (You can still sign up if you haven't yet by visiting www.oneeyedeer.com)

Over the past 7 days we've had over 230 contributions, or more than 30 a day! That's massive from a limited, hand-selected, beta-testing list of only 85 people.

Part of those contributions included the identification of bugs and suggestions, many of which have formed the basis of our latest release. That release (0.3.1) has now gone live, so why not pop into the site and check out the changes (there's a full list of release notes in the previous post)




It’s Time To Recognise!

While we thank each and every one of you who has contributed to the site, we'd like to especially recognise those who have been working the hardest to make OneEyeDeer better. Below is a list of the hardest working people on the block!


Top Beta-Testers

1. The Professor
2. sly
3. RJHunter
4. Kim
5. oridental
6. gevason
7. clint
8. Tim Bull
9. lacreme
10. Paul Annesley

Top Bug Finders

1. RJHunter
2. Paul Annesley tied with gevason


Top Suggestors

1. gevason and Tim Bull tied
3. frodosghost tied with Paul Annesley


If you're one of the top 3 in any category, you might want to check out your name next time you log in. We've added a little something to make sure everyone knows how big a help you've been.

If you're not on the list, don't worry, there's still a chance to get in on the goodies.

• We'll be rewarding our best contributors for the next release
• We're going to be rewarding the first 1000 active members of OneEyeDeer with a permanent symbol of your status on the site. Active means you’ve done something (other than sign up or visit) so get cracking!
• At the end of beta-testing, we've got some one-off, never to be repeated goodies that we'll be sending out to our best helpers




Special Request For This Release

This release we're asking that in addition to the stuff you've already been doing (which has been fantastic) you pay a little more attention to 2 particular features:

• The big red buttons that appear in the right hand sidebar when you click on an issue or a solution
• Communities

We would also like to know your thoughts on whether these features are useful and, if so, how to make them more usable (seeing as nobody really used them in the last release!)



That's it for now. Thanks again for all your help and hopefully we'll see you on the site soon.

Release Notes v0.3.1

Release v0.3.1 is about to go live.

Below are the release notes. Thanks to all those who contributed feedback.


Release Notes v 0.3.1


  • Solutions can now be commented on rather than creating a discussion for a brief comment
  • Notify users when they are posting as to prevent Anonymous comments
  • Larger comment boxes to allow for better comments
  • Better Display Name colours to differentiate from different user ranks
  • Correct avatars now displaying for users creating discussions
  • JavaScript removed for character countdown in Issue Titles
  • Functionality to allow for posting issues straight into a community
  • Location field added to Issue posting to provide for a geography of an issue
  • Pagination now properly display for more than 10 pages of Issues
  • Display of Company Names for Company Representatives

Friday 16 January 2009

Beta Testing Open Again!

Beta testing has opened again and the content is flowing in at a cracking pace.

Thanks to everyone involved.

If you signed up for more info and haven't received the beta site details, please check your junk mail / spam folder. If it's not there, drop me an email at info [at] oneeyedeer [dot] com and I'll sort it out.

If you haven't registered yet, please go to www.oneeyedeer.com and put in your details. Once you've done that we'll email you all the info you need.

K

Monday 12 January 2009

Is 3 Percent Of People The Same As 3 Percent Of Ideas?


Been reading some of innovation expert John Wolpert's work over at his site - The Three Percent.

According to the About Page, the site is "based on the notion that only about three percent of any population is actually innovating - as opposed to inventing, improving…or watching the clock to get home in time for The Simpsons rerun hour".

Sounds like a fair call.

Later on, John goes on to say "Management gurus might tell you that anyone can be an innovator, and we wouldn’t argue with that…but if innovating involves changing the rules of the game, then perhaps it’s a good thing that only a few souls happen to be doing it at any given time."

It's here that we think OneEyeDeer might just be able to change things. You see, while OneEyeDeer is about the full gamut of change (as defined by John); improving, inventing and innovating, our goal is to have the biggest effect on innovation.

So, what if 3% of ideas, as opposed to people, were actually innovative. And what if each of those ideas had multiple people working on them. Would that be different to how things are now?

Our theory is that in the past 1 person = 1 idea = 1 innovation. At OneEyeDeer we're hoping to create a future where 100 people = 1 idea = 1 innovation.

Similar amount of disruption, for now, only more diverse inputs and better outcomes.

Later on the plan is to increase the disruption, but we'll do that gradually - nothing to fear here, John :)

Is 3 percent of people the same as 3 percent of ideas?

When it comes to innovation, we don't think so.


PS: Don't forget our next round of beta-testing kicks off this week. Make sure you sign up to get the link emailed to you

Wednesday 7 January 2009

Not long now...

In less than a week we'll be opening up OneEyeDeer for another round of testing.

I'll outline the fixes/updates when it all goes live, but I wanted to give everyone the heads up before it happens

Exciting times ahead :)